ACTOR "Pig Sheriff" : " Pig Cop " 31067
{
    //$Category DN3D Aliens //Pig Cops
	Obituary "%o was wasted by a Pig sheriff."
    DropItem "Desert Eagle" 32 24
	DropItem "Pistol Ammo" 128 12
    DropItem " Armor " 1
	MaxTargetRange 700
	+MISSILEEVENMORE
    States
    {
    Spawn:
        SHPI A 0
        SHPI A 0 Thing_ChangeTID(0,1000)
        SHPI A 2 A_Look
        Loop
    See:
	    SHPI A 0
	    SHPI A 0 A_ChangeFlag("NOPAIN",0)
		SHPI A 0 A_StopSoundEx("SoundSlot7")		
		SHPI AABB 3 A_Chase
		SHPI B 0 A_SpawnItem("AlienStep2",0,0,0,0)
		SHPI CCDD 3 A_Chase
		SHPI D 0 A_SpawnItem("AlienStep2",0,0,0,0)
        Loop		
    Missile:
        SHPI E 10 A_FaceTarget
		SHPI E 0 A_PlayWeaponSound("DesertEagle/Fire")
        SHPI F 4 Bright A_CustomBulletAttack(Random(3,4),Random(3,4),1,Random(12,13),"PigCopPuff",5000,CBAF_NORANDOM)
		SHPI E 4
        SHPI E 0 A_Jump(128,1)
        Goto See
		SHPI E 5 A_FaceTarget
		SHPI E 0 A_PlayWeaponSound("DesertEagle/Fire")
        SHPI F 4 Bright A_CustomBulletAttack(Random(3,4),Random(3,4),1,Random(12,13),"PigCopPuff",5000,CBAF_NORANDOM)
		SHPI E 4
		SHPI E 0 A_Jump(128,1)
        Goto See
		SHPI E 5 A_FaceTarget
		SHPI E 0 A_PlayWeaponSound("DesertEagle/Fire")
        SHPI F 4 Bright A_CustomBulletAttack(Random(3,4),Random(3,4),1,Random(12,13),"PigCopPuff",5000,CBAF_NORANDOM)
		SHPI E 4
        SHPI E 0 A_Jump(128,1)
        Goto See
		SHPI E 5 A_FaceTarget
		SHPI E 0 A_PlayWeaponSound("DesertEagle/Fire")
        SHPI F 4 Bright A_CustomBulletAttack(Random(3,4),Random(3,4),1,Random(12,13),"PigCopPuff",5000,CBAF_NORANDOM)
		SHPI E 4
		SHPI E 0 A_Jump(128,1)
        Goto See
		SHPI E 5 A_FaceTarget
		SHPI E 0 A_PlayWeaponSound("DesertEagle/Fire")
        SHPI F 4 Bright A_CustomBulletAttack(Random(3,4),Random(3,4),1,Random(12,13),"PigCopPuff",5000,CBAF_NORANDOM)
		SHPI E 4
		Goto See
    Pain:
        SHPI M 0
        SHPI M 8 A_Pain
        Goto See
	Pain.LaserShot:
	    SHPI M 0
		SHPI M 0 A_SpawnItemEx("PainTripLaser",0,0,5)
		SHPI M 0 HealThing(2)
		Goto See	
	Pain.Radial:
        SHPI M 0
        SHPI M 0 HealThing(2)
        Goto See
	Pain.Fire:
	    SHPF A 0
		SHPF A 0 A_GiveInventory("FireCheck",1)
		SHPF A 0 A_GiveInventory("FireCheckDeath",1)
		SHPF A 0 A_PlaySoundEx("FireLoop/Monsters","SoundSlot7",1)
		SHPF A 0 A_PlaySound("Pig/Pain",10)
		SHPF A 0 A_ChangeFlag("NOPAIN",1)
		SHPF A 0 A_ChangeFlag("FRIGHTENED",1)
		SHPF A 0 A_Wander
		SHPF A 0 A_SpawnItemEx("FireRadiusDamage2",0,0,38)
		SHPF AAA 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		SHPF A 0 A_Wander
		SHPF A 0 A_SpawnItemEx("FireRadiusDamage2",0,0,38)
		SHPF AAA 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		SHPF B 0 A_Wander
		SHPF B 0 A_SpawnItemEx("FireRadiusDamage2",0,0,38)
		SHPF BBB 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		SHPF B 0 A_Wander
		SHPF B 0 A_SpawnItemEx("FireRadiusDamage2",0,0,38)
		SHPF BBB 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		SHPF C 0 A_Wander
		SHPF C 0 A_SpawnItemEx("FireRadiusDamage2",0,0,38)
		SHPF CCC 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		SHPF C 0 A_Wander
		SHPF C 0 A_SpawnItemEx("FireRadiusDamage2",0,0,38)
		SHPF CCC 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		SHPF D 0 A_Wander
		SHPF D 0 A_SpawnItemEx("FireRadiusDamage2",0,0,38)
		SHPF DDD 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		SHPF D 0 A_Wander
		SHPF D 0 A_SpawnItemEx("FireRadiusDamage2",0,0,38)
		SHPF DDD 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
        SHPF A 0 A_Wander
		SHPF A 0 A_SpawnItemEx("FireRadiusDamage2",0,0,38)
		SHPF AAA 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		SHPF A 0 A_Wander
		SHPF A 0 A_SpawnItemEx("FireRadiusDamage2",0,0,38)
		SHPF AAA 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		SHPF B 0 A_Wander
		SHPF B 0 A_SpawnItemEx("FireRadiusDamage2",0,0,38)
		SHPF BBB 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		SHPF B 0 A_Wander
		SHPF B 0 A_SpawnItemEx("FireRadiusDamage2",0,0,38)
		SHPF BBB 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		SHPF C 0 A_Wander
		SHPF C 0 A_SpawnItemEx("FireRadiusDamage2",0,0,38)
		SHPF CCC 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		SHPF C 0 A_Wander
		SHPF C 0 A_SpawnItemEx("FireRadiusDamage2",0,0,38)
		SHPF CCC 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		SHPF D 0 A_Wander
		SHPF D 0 A_SpawnItemEx("FireRadiusDamage2",0,0,38)
		SHPF DDD 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		SHPF D 0 A_Wander
		SHPF D 0 A_SpawnItemEx("FireRadiusDamage2",0,0,38)
		SHPF DDD 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		SHPF D 0 A_JumpIfInventory("FireCheck",8,"PainFireStop")
		Loop	
	PainFireStop:
	    SHPF A 0 
		SHPF A 0 A_ChangeFlag("NOPAIN",0)
		SHPF A 0 A_ChangeFlag("FRIGHTENED",0)
		SHPF A 0 A_TakeInventory("FireCheck",999)
		SHPF A 0 A_TakeInventory("FireCheckDeath",999)
		SHPF A 0 A_StopSoundEx("SoundSlot7")
		Goto See
	Death:	
	    SHPI G 0
		SHPI G 0 A_JumpIfInventory("FireCheckDeath",1,"Burn")
		SHPI G 0 A_ChangeFlag("NOPAIN",0)
		SHPI G 0 A_StopSoundEx("SoundSlot7")
		SHPI G 0 A_Jump(256,1,7)
		SHPI G 7 A_Scream
        SHPI H 7
        SHPI I 7 A_NoBlocking
        SHPI JK 7
        SHPI L -1
        Stop
		SHP2 G 7 A_Scream
        SHP2 H 7
        SHP2 I 7 A_NoBlocking
        SHP2 JK 7
		SHP2 L 1 A_GiveInventory("Death2Check",1)
		SHP2 L -1  
        Stop
    Death.Damage_Shrinker:
        SHPI A 0
		SHPI A 0 A_StopSoundEx("Body")
		SHPI A 0 A_StopSoundEx("SoundSlot7")
		SHPI A 0 A_ChangeFlag("NOPAIN",0)
        SHPI A 10 A_PlaySound("Shrinker/Shrink")
		SHPI A 1 A_SetScale(0.70,0.70)
        SHPI A 1 A_SetScale(0.68,0.68)
        SHPI A 1 A_SetScale(0.66,0.66)
        SHPI A 1 A_SetScale(0.64,0.64)
        SHPI A 1 A_SetScale(0.62,0.62)
        SHPI A 1 A_SetScale(0.60,0.60)
        SHPI A 1 A_SetScale(0.58,0.58)
        SHPI A 1 A_SetScale(0.56,0.56)
        SHPI A 1 A_SetScale(0.54,0.54)
        SHPI A 1 A_SetScale(0.52,0.52)
        SHPI A 1 A_SetScale(0.50,0.50)
        SHPI A 1 A_SetScale(0.48,0.48)
        SHPI A 1 A_SetScale(0.46,0.46)
        SHPI A 1 A_SetScale(0.44,0.44)
        SHPI A 1 A_SetScale(0.42,0.42)
        SHPI A 1 A_SetScale(0.40,0.40)
        SHPI A 1 A_SetScale(0.38,0.38)
        SHPI A 1 A_SetScale(0.36,0.36)
        SHPI A 1 A_SetScale(0.34,0.34)
        SHPI A 1 A_SetScale(0.32,0.32)
        SHPI A 1 A_SetScale(0.30,0.30)
        SHPI A 1 A_SetScale(0.28,0.28)
        SHPI A 1 A_SetScale(0.26,0.26)
        SHPI A 1 A_SetScale(0.24,0.24)
        SHPI A 1 A_SetScale(0.22,0.22)
        SHPI A 1 A_SetScale(0.20,0.20)
		SHPI A 0 A_SpawnItemEx("Pig Cop Sheriff Shrunken",0,0,0,0,0,0,0,32,0)
        Stop
    Death.Damage_Explosion:
	Death.Damage_BigShock:
	Death.Damage_BigThunder:
		SHPI A 0
		SHPI A 0 A_ChangeFlag("NOPAIN",0)
		SHPI A 0 A_StopSoundEx("Body")
		SHPI A 0 A_StopSoundEx("SoundSlot7")
        SHPI A 0 A_PlaySound("Gib/Explode",5)
        SHPI A 0 A_NoBlocking
        SHPI AAA 0 A_SpawnDebris("DukeGibs1")
        SHPI AAA 0 A_SpawnDebris("DukeGibs2")
		SHPI AAA 0 A_SpawnDebris("DukeGibs3")
        SHPI AAA 0 A_SpawnDebris("DukeGibs4")
        SHPI AAA 0 A_SpawnDebris("DukeGibs5")		
        SHPI AAAAAAAAA 0 A_SpawnDebris("DukeGibs6")
	    TNT1 A 1
	    Stop
    Death.Damage_Expander:
        SHPI A 0
		SHPI A 0 A_StopSoundEx("Body")
		SHPI A 0 A_StopSoundEx("SoundSlot7")
		SHPI A 1 A_PlaySound("Expander/Expand",5)
		SHPI A 1 A_SetScale(0.71,0.71)
        SHPI A 1 A_SetScale(0.72,0.72)
		SHPI A 1 A_SetScale(0.73,0.73)
		SHPI A 1 A_SetScale(0.74,0.74)
		SHPI A 1 A_SetScale(0.75,0.75)
		SHPI A 1 A_SetScale(0.76,0.76)
		SHPI A 1 A_SetScale(0.77,0.77)
		SHPI A 1 A_SetScale(0.78,0.78)
		SHPI A 1 A_SetScale(0.79,0.79)
		SHPI A 1 A_SetScale(0.80,0.80)
		SHPI A 1 A_SetScale(0.81,0.81)
		SHPI A 1 A_SetScale(0.82,0.82)
		SHPI A 1 A_SetScale(0.83,0.83)
		SHPI A 1 A_SetScale(0.84,0.84)
		SHPI A 1 A_SetScale(0.85,0.85)
		SHPI A 1 A_SetScale(0.86,0.86)
		SHPI A 1 A_SetScale(0.87,0.87)
		SHPI A 1 A_SetScale(0.88,0.88)
		SHPI A 1 A_SetScale(0.89,0.89)
		SHPI A 1 A_SetScale(0.90,0.90)
		SHPI A 1 A_SetScale(0.91,0.91)
		SHPI A 1 A_SetScale(0.92,0.92)
		SHPI A 1 A_SetScale(0.93,0.93)
		SHPI A 1 A_SetScale(0.94,0.94)
		SHPI A 1 A_SetScale(0.95,0.95)
		SHPI A 1 A_SetScale(0.96,0.96)
		SHPI A 1 A_SetScale(0.97,0.97)
		SHPI A 1 A_SetScale(0.98,0.98)
		SHPI A 1 A_SetScale(0.99,0.99)
		SHPI A 1 A_SetScale(1.00,1.00)
		SHPI A 1 A_SetScale(1.01,1.01)
		SHPI A 1 A_SetScale(1.02,1.02)
		SHPI A 1 A_SetScale(1.03,1.03)
		SHPI A 1 A_SetScale(1.04,1.04)
		SHPI A 1 A_SetScale(1.05,1.05)
		SHPI A 1 A_SetScale(1.06,1.06)
		SHPI A 1 A_SetScale(1.07,1.07)
		SHPI A 1 A_SetScale(1.08,1.08)
		SHPI A 1 A_SetScale(1.09,1.09)
		SHPI A 1 A_SetScale(1.10,1.10)
		SHPI A 1 A_SetScale(1.11,1.11)
		SHPI A 1 A_SetScale(1.12,1.12)
		SHPI A 1 A_SetScale(1.13,1.13)
		SHPI A 1 A_SetScale(1.14,1.14)
        SHPI A 25 A_SetScale(1.15,1.15)
        SHPI A 0 A_SpawnItemEx("ExpanderExplosion",0,0,32,0,0,0,0,SXF_ABSOLUTEVELOCITY,0)
        Goto Death.Damage_Explosion
	Burn:
	    SHPF G 0
		SHPF G 0 A_ChangeFlag("NOPAIN",0)
		SHPF G 0 A_StopSoundEx("SoundSlot7")
		SHPF G 0 A_Jump(256,1,39)
		SHPF G 0 A_Scream
		SHPF GGGGGGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
        SHPF HHHHHHH 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,42),0,0,1,0,32)
        SHPF I 0 A_NoBlocking
		SHPF IIIIIII 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,30),0,0,1,0,32)
		SHPF JJJJJJJ 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,30),0,0,1,0,32)
        SHPF KKKKKK 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,18),0,0,1,0,32)
		SHPF K 1 Bright A_SpawnItemEx("FireintheFloor")
        SHPF L -1
        Stop
		SHF2 G 0 A_Scream
		SHF2 GGGGGGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
        SHF2 HHHHHHH 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,42),0,0,1,0,32)
        SHF2 I 0 A_NoBlocking
		SHF2 IIIIIII 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,30),0,0,1,0,32)
		SHF2 JJJJJJJ 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,30),0,0,1,0,32)
        SHF2 KKKKKK 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,18),0,0,1,0,32)
		SHF2 K 1 Bright A_SpawnItemEx("FireintheFloor")
		SHF2 L 1 A_GiveInventory("Death2CheckFire",1)
		SHF2 L -1  
        Stop
	Raise:
	    TNT1 A 0 
	    TNT1 A 0 A_UnSetShootable
		TNT1 A 0 A_ChangeFlag("COUNTKILL",0)
		TNT1 A 0 A_ChangeFlag("SOLID",0)
	    SHPI L 0 A_JumpIfInventory("FireCheckDeath",1,"Raise2")
		SHPI L 0 A_JumpIfInventory("Death2Check",1,2)
		SHPI L 35
		Stop
		SHP2 L 0
		SHP2 L 35
		Stop
	Raise2:
		SHPF L 0
		SHPF L 0 A_JumpIfInventory("Death2CheckFire",1,2)
		SHPF L 35
		Stop
		SHF2 L 0
		SHF2 L 35
		Stop
        }
}

ACTOR "Pig Cop Sheriff Shrunken" 
{
    Health 30
    Radius 20
    Height 16
    Mass 0x7FFFFFFF
    Speed 3
    PainChance 128
    SeeSound "Pig/Sight"
    PainSound "Pig/Pain"
    DeathSound "Pig/Death"
    ActiveSound "Pig/Active"
	BloodColor "D1 0C 00" 
	Species "Alien"
    Scale 0.20
	DamageFactor "Damage_Foot", 5.0
	DamageFactor "LaserExplosion", 0.0
    DamageFactor "Damage_Shrinker", 0.0
	DamageFactor "Trip_Punch", 0.0
	Painchance "LaserShot", 256
	+ISMONSTER
	+SHOOTABLE
    +SOLID
	+NOTARGET
	+FRIGHTENED
    States
    {
    Spawn:
        SHPI A 0 
		SHPI A 0 A_JumpIfInventory("ShrunkenCheck",40,"Restore")
		SHPI A 0 A_GiveInventory("ShrunkenCheck",1)
        SHPI AAAAAAAA 3 A_Look
        Loop
    See:
	    SHPI A 0 
	    SHPI A 0 A_ChangeFlag("NOPAIN",0)
		SHPI A 0 A_StopSoundEx("Body")
		SHPI A 0 A_StopSoundEx("SoundSlot7")
		SHPI A 0 A_JumpIfInventory("ShrunkenCheck",40,"Restore")
		SHPI A 0 A_GiveInventory("ShrunkenCheck",1)
		SHPI AABB 3 A_Chase
		SHPI B 0 A_SpawnItem("AlienStep2",0,0,0,0)
		SHPI CCDD 3 A_Chase
		SHPI D 0 A_SpawnItem("AlienStep2",0,0,0,0)
        Loop
    Pain:
		SHPI M 8 A_Pain
        Goto See 
	Pain.LaserShot:
	    SHPI M 0 
		SHPI M 0 A_SpawnItemEx("PainTripLaser",0,0,8)
		SHPI M 0 HealThing(2)
		Goto See
	Pain.Radial:
        SHPI M 0
        SHPI M 0 HealThing(2)
        Goto See
	Restore:
	    SHPI A 0
		SHPI A 0 A_StopSoundEx("Body")
		SHPI A 0 A_StopSoundEx("SoundSlot7")
		SHPI A 0 A_ChangeFlag("NOPAIN",0)
        SHPI A 10 A_PlaySound("Shrinker/Shrink")
		SHPI A 1 A_SetScale(0.20,0.20)
        SHPI A 1 A_SetScale(0.22,0.22)
        SHPI A 1 A_SetScale(0.26,0.24)
        SHPI A 1 A_SetScale(0.24,0.24)
        SHPI A 1 A_SetScale(0.28,0.28)
        SHPI A 1 A_SetScale(0.30,0.30)
        SHPI A 1 A_SetScale(0.32,0.32)
        SHPI A 1 A_SetScale(0.34,0.34)
        SHPI A 1 A_SetScale(0.36,0.36)
        SHPI A 1 A_SetScale(0.38,0.38)
        SHPI A 1 A_SetScale(0.40,0.40)
        SHPI A 1 A_SetScale(0.42,0.42)
        SHPI A 1 A_SetScale(0.44,0.44)
        SHPI A 1 A_SetScale(0.46,0.46)
        SHPI A 1 A_SetScale(0.48,0.48)
        SHPI A 1 A_SetScale(0.50,0.50)
        SHPI A 1 A_SetScale(0.52,0.52)
        SHPI A 1 A_SetScale(0.54,0.54)
        SHPI A 1 A_SetScale(0.56,0.56)
        SHPI A 1 A_SetScale(0.58,0.58)
        SHPI A 1 A_SetScale(0.60,0.60)
        SHPI A 1 A_SetScale(0.62,0.62)
        SHPI A 1 A_SetScale(0.64,0.64)
        SHPI A 1 A_SetScale(0.66,0.66)
        SHPI A 1 A_SetScale(0.68,0.68)
        SHPI A 1 A_SetScale(0.70,0.70)
		SHPI A 0 A_SpawnItemEx("Pig Sheriff",0,0,0,0,0,0,0,32,0)
        Stop
	Death:
	    SHPI A 0
		SHPI A 0 A_StopSoundEx("Body")
		SHPI A 0 A_StopSoundEx("SoundSlot7")
		SHPI A 0 A_ChangeFlag("NOPAIN",0)
		SHPI A 0 A_Stop
        SHPI A 0 A_PlaySound("DukeNukem/DeathLittle",5)
        SHPI A 0 A_NoBlocking
        SHPI A 0 A_SpawnDebris("DukeGibs1")
        SHPI A 0 A_SpawnDebris("DukeGibs2")
		SHPI A 0 A_SpawnDebris("DukeGibs3")
        SHPI A 0 A_SpawnDebris("DukeGibs4")
        SHPI A 0 A_SpawnDebris("DukeGibs5")		
        SHPI AAAAA 0 A_SpawnDebris("DukeGibs6")
	    TNT1 A 1
	    Stop
    }
}